Blender - The OpenSource 3D-Software
Blender is an integrated 3D-Graphics and -animation Suite, which was originally developed by NaN (Not a Number, a dutch Software House) as a commercial product. By the time it became free software under the GPL (GNU Public License) and will now further be developed by the Blender Foundation.
Although it is free, this program is often equal and sometimes even better than several expensive commercial products are in workflow, speed oar results.
Sure - sometimes it maybe a little bit unusual in opposite to the commercial software. But be serious: an expensive Maya or Lightwave you have to learn, too, or do you not? And the last ones cost a large amount of money, eh! ;-)
One of the greatest benefits of Blender is its multiplatform development on the most usual systems, like actually Linux (i386), Windows, Mac, BeOS, BSD, Solaris and Irix.
Somewhere exists a port to the old well known AMIGA, but this is not developed or supportet by the Blender Foundation.
Blender files have the same format on all supported platforms, so it is possible to interchange these files without things like converting or other problems.
In the future I will write much more about Blender and put some more tutorials in this section. But at the moment I have to work on my current 3D-Project, the SF2-Intro described in the Projects-Section of this website.
Blender Screen, Version 2.40alpha1
This link targets the homepage of the Blender Foundation, who manages the development of the program. At the moment you will find Version 2.45 of the Software.